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Aqw immortal dark caster combo
Aqw immortal dark caster combo





aqw immortal dark caster combo

The class also has Mage Regen, which combined with the insanely high crit rate, gives you most, if not all, if not more mana back than you spent, especially once Ars Arcanum from Anathema is active. It has been how long since LR's release? A little over 2 weeks and given LR has no daily restrictions and is mathematically quicker to get than VHL, enough people have gotten it and tested it out in various situations. Thirdly, Anathema halves your mana costs, making mana sustain even more trivial. Secondly, you literally have a skill that reduces the enemy's crit rate by 15% and even more after subsequent uses, which means you will never get crit in PvE, except for maybe 1 or 2 instances of enemies increasing their own crit rate. The only problem here is you not understanding how Arcane Shield works, you only lose 8 mana every time you get hit, no matter if you get hit for 0 (which is possible if you the enemy doesn't hit above certain amount) or you get hit for like a thousand. However there are still too few players that already have LR in order to have this discussion. I do feel like there needs to be a future discussion about the total nerf since it was too harsh because of all the VHL complaints since the class does easily take 2/3 of the farming time and needs a seasonal pet + 1200 ac. This is adressing an issue thats a result of the nerf to the class which needs to be changed/ adjusted. Since the nerf is a result of a lot of VHL users complaining i want to clarify that this is not me asking to undo the nerf or buffing it to VHL levels. Which shouldn't be possible on a class that took so much to get. This is because a higher crit can drain almost all mana while the abilities (which is the class main way to get mana back) are 30 mana minimum each! If the crit is at the start of the shield you sometimes have to go through 12 seconds of mana and health depletion while on auto-attack causing you to die while being unable to respond!īecause of the mana shield of the 3rd skill the nerf can hit twice as hard and kill you on trivial bosses. The combination of this perk and the nerf result in 1 major issue with the class: the moment you use it solo against a higher hp target/ boss and that boss crits you while the mana shield is active you are sometimes done for. Which means that all dmg taken now depletes mana instead of lowering health.

aqw immortal dark caster combo

The 3rd ability of the class (which is the HoT) has an intrinsic addition to the HoT: a 12 sec mana shield. the HoT was halved and now ticks at half speed. the rank 10 passive was decreased, at max stacks it currently sits at around 2/3 of it previous power. To combat the above issues the class got 2 major aspects changed: Resulting in it getting a nerf (which it did deserved) This rank 10 passive proved to be too powerfull especially combined with the HoT on the tester class, making it the best farming class and more powerfull than VHL with bosses. LR is a multitarget class with a decent HoT that is build around a rank 10 passive (this debuffs the enemy aswell as buffs the team, comparable to Light Casters first ability) I'm too cheap to spend that much money on the game. This may be a disappointment to some but not to me.Īs for the other ones, no idea. Not that I don't enjoy strong classes and not that HighSeas Commander is weak, but it's not among the other OP classes.

aqw immortal dark caster combo

I think the class overall is nice, not the greatest at anything but it is fun and I think it's about time we got more classes that aren't just powerful but enjoyable to use. I guess it makes sense since the class was said to be a magical pirate and such a thing is made obvious by the skills focusing on runes which are typically magical. Though the odd thing to me is that even though the class is said to be a rogue model it seems to do best with wizard enhancements. With how decent the class is at bursting I would have liked to have mid or long range on all skills that way you can also use it for a bit of farming if you want to. Your 4 and 5 are ok but the 2 is close which I am just not a fan of. The only issue I have with it is not all skills have a decent range. Skills are on a short cooldown with reasonable mana costs. Healing is surprisingly strong from a dodge class. Has few mana issues aside from when used in a fight that lasts too long. It is stronger than pirate which is what I expected. If you made an account in 2008, congrats, you have the class. I think the 10 years played class is decent enough considering it doesn't take much effort to get.







Aqw immortal dark caster combo